One thing I loved was how you were able to find ways around all the things that would trigger enemy encounters. The soda can. the cheese. The pizza... and then going all the way back just to set them all off to see what they would of done <.<;
I really loved that system. The one we'd like almost never see again except in small unnoticeable/unmemorable forms in Chrono Cross.
And just to avoid spamming ya, the whole internal organs probably has some horrible catch. Still, would be safer overall I would suppose, especially jumping spiked fences And yes, that one time super would of been a bitchin' hidden secret worth hunting down if they gave it a nice ultimatum like having to finish Magus off at the snowy cliffs. Or something.
oh btw [link] you probably know about it by now, looks a bit too commissiony to not know, but in case you didn't and find some miracle of time to set aside~ and wouldn't mind taking a gander at stuff with nothing but words in it~ I think you'd appreciate that your work got done some adorable heartfelt justice here. Shame it didn't have Spike in it xD poor guy lol;
The running seems a bit.... Off. It look a lot like they're just walking really awkwardly. I think it's because of the connection between the legs and the torso, maybe it's just like two different perspectives i don't know.
i hate the enemies that call more enemies, except for the exp... like in dragon quest there was a wolf enemy that called another wolf, and that one called another wolf, and so fort... we just keep killing the one that wasted his howl, the next one wasted its turn calling another wolf... when i finally got bored i killed the last summoned wolf also, then i checked the exp and some characters leveled up two or three times, in CT i like those kind of enemies, the only thing i don't like is the sound they make to call the others